K
Khách

Hãy nhập câu hỏi của bạn vào đây, nếu là tài khoản VIP, bạn sẽ được ưu tiên trả lời.

26 tháng 11 2020

Fame và famework bản chất không khác nhau nhưng khi tôi với bn nói chuyện với nhau thì tôi nói: FAME 

có thể bạn sẽ hiểu đc nó trong hoàn cảnh của tôi nhưng cũng có thể không. Nhưng dùng FAMEWORK thì nó lại rất rõ ràng và dễ hiểu.

21 tháng 7 2023

6. I'm going to cash a check in order to make sure that I have enough money to go shopping.

7. Please arrive early so that we can start the meeting on time.

8. I slowed down so that the car behind could overtake me.

9. Jackson is planning to take a semester off so that he can travel in Europe

18 tháng 2 2023

are going to visit

aren't going to travel

is going to buy

am going to take

are going to stay

isn't going to study

HQ
Hà Quang Minh
Giáo viên
13 tháng 10 2023

1. You are going to visit your grandparents tomorrow. 

(Bạn sẽ về thăm ông bà vào ngày mai.)

2. They aren't going to travel by train. 

(Họ sẽ không đi du lịch bằng tàu hỏa.)

3. Lily is going to buy a guidebook for Hà Nội. 

(Lily sẽ mua một cuốn sách hướng dẫn về Hà Nội.)

4. I am not taking my phone or my tablet. 

(Tôi sẽ không lấy điện thoại hoặc máy tính bảng của mình.)

5. We are going to stay in a modern hotel. 

(Chúng tôi sẽ ở trong một khách sạn hiện đại.)

6. Pavel isn't going to study Vietnamese next year.

(Pavel sẽ không học tiếng Việt vào năm tới.)

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than...
Đọc tiếp

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the positions and colors of the figures in high-tech animation are determined by ________.

A. drawing several versions

B. enlarging one frame at a lime

C. analyzing the sequence from different angles

D. using computer calculations

1
19 tháng 7 2017

Đáp án D.

Key words: positions, colors, figures in high-tech animation.

Câu hỏi: Theo bài văn, vị trí và màu của nhân vật hoạt hình kỹ thuật cao được quyết định bởi cái gì?

Clue: “The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film”: Máy tính toán vị trí và màu sắc của nhân vật trên bức tranh và gửi thông tin này đến bộ thu để thu lại trên phim

Phân tích: Vị trí và màu sắc của nhận vật bị điều chỉnh bởi máy tính, nghĩa là do máy tính quyết định. Vậy chọn đáp án D. using computer calculations: sử dụng máy tính để tính toán. Các đáp án khác không có thông tin.

     A. drawing several versions: vẽ vài phiên bản

     B. enlarging one frame at a time: phóng to một khung hình

     C. analyzing the sequence from different angles: phân tích chuỗi từ nhiều    góc độ

28 tháng 3 2021

1 Canada is going to be traveled in by Jenny

2 A course on IELTS is going to be taken by me

3 A new house is wanted to be bought 

4 An exam is about to be taken

5 The new house had to be sold 

6 She will have been told the truth by the man

28 tháng 3 2021

1 Canada is going to be travel in by Jenny

2 A course on IELTS is going to be taken by me

3 A new house is wanted to be bought 

4 An exam is about to be taken

5 The new house had to be sold 

6 She will have been told the truth by the man

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

Question. According to the passage, the positions and colors of the figures in high-tech animation are determined by _________

A. drawing several versions

B. enlarging one frame at a lime

C. analyzing the sequence from different angles

D. using computer calculations

1
27 tháng 4 2018

Đáp án D.

Thông tin: The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film

Dịch: Máy tính tính toán vị trí và màu sắc của nhân vật trên bức tranh và gửi thông tin này đến bộ thu để thu lại trên phim

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the positions and colors of the figures in high-tech animation are determined by ____________.

A. drawing several versions

B. enlarging one frame at a lime

C. analyzing the sequence from different angles

D. using computer calculations

1
2 tháng 6 2018

Đáp án D.

Key words: positions, colors, figures in high-tech animation.

Câu hỏi: Theo bài văn, vị trí và màu của nhân vật hoạt hình kỹ thuật cao được quyết định bởi cái gì?

Clue: “The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film”: Máy tính tính toán vị trí và màu sắc của nhân vật trên bức tranh và gửi thông tin này đến bộ thu để thu lại trên phim.

Phân tích: Vị trí và màu sắc của nhân vật bị điều chỉnh bởi máy tính, nghĩa là do máy tính quyết định. Vậy chọn đáp án D. using computer calculations: sử dụng máy tính để tính toán. Các đáp án khác không có thông tin.

  A. drawing several versions: vẽ vài phiên bản

  B. enlarging one frame at a lime: phóng to một khung hình

   C. analyzing the sequence from different angles: phân tích chuỗi từ nhiều góc độ

MEMORIZE

Colour/ color (n): màu sắc

- to be off colour: không khoẻ, khó chịu, khó ở

- to cast lively colour on sth: tô hng điểu gì

- to come off with flying colour: thành công rực rỡ

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.In seventeenth-century colonial North America, all day-to-day cooking was done in the fireplace. By and large, fireplaces were planned for cooking as well as for warmth. Those in the Northeast were usually four or five feet high, and in the South, they were often high enough for a person to walk into. A heavy timber called the mantel tree was used as a lintel...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

In seventeenth-century colonial North America, all day-to-day cooking was done in the fireplace. By and large, fireplaces were planned for cooking as well as for warmth. Those in the Northeast were usually four or five feet high, and in the South, they were often high enough for a person to walk into. A heavy timber called the mantel tree was used as a lintel to support the stonework above the fireplace opening. This timber might be scorched occasionally, but it was far enough in front of the rising column of heat to be safe from catching fire.

Two ledges were built across from each other on the inside of the chimney. On these rested the ends of a "lug pole" from which pots were suspended when cooking. Wood from a freshly cut tree was used for the lug pole, so it would resist heat, but it had to be replaced frequently because it dried out and charred, and was thus weakened. Sometimes the pole broke and the dinner fell into the fire. When iron became easier to obtain, it was used instead of wood for lug poles, and later fireplaces had pivoting metal rods to hang pots from.

Beside the fireplace and built as part of it was the oven. It was made like a small, secondary fireplace with a flue leading into the main chimney to draw out smoke. Sometimes the door of the oven faced the room, but most ovens were built with the opening facing into the fireplace. On baking days (usually once or twice a week) a roaring fire of "oven wood," consisting of brown maple sticks, was maintained in the oven until its walls were extremely hot. The embers were later removed, bread dough was put into the oven, and the oven was sealed shut until the bread was fully baked.

Not all baking was done in a big oven, however. Also used was an iron "bake kettle," which looked like a stewpot on legs and which had an iron lid. This is said to have worked well when it was placed in the fireplace, surrounded by glowing wood embers, with more embers piled on its lid

It can be inferred from paragraph 3 that, compared to other firewood, "oven wood" produced _____. 

A. fewer embers 

B. more heat 

C. lower flames 

D. less smoke 

1
8 tháng 9 2018

Chọn B

Kiến thức: Đọc hiểu

Giải thích:

Có thể suy ra từ đoạn 3, so với các loại củi khác, "củi lò" đã tạo ra _____.

  A. ít than hồng hơn                                     B. nhiều nhiệt hơn

  C. ngọn lửa thấp hơn                                                                    D. ít khói

Thông tin: On baking days (usually once or twice a week) a roaring fire of "oven wood," consisting of brown maple sticks, was maintained in the oven until its walls were extremely hot.

Tạm dịch: Vào những ngày nướng bánh (thường là một hoặc hai lần một tuần), một ngọn lửa "gỗ lò", bao gồm các que gỗ nâu, được duy trì trong lò cho đến khi các bức tường của nó cực kỳ nóng

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than...
Đọc tiếp

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the frame buffers mentioned in the third paragraph are used to ________.

A. add color to the images

B. expose several frames at the same time

C. store individual images

D. create new frames

1
22 tháng 7 2019

Đáp án C.

Key words: frame buffers, third paragraph, used to.

Câu hỏi: Theo bài văn, các khung hình đệm ở đoạn thứ ba được sử dụng để làm gì?

Clue: The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen”: Các khung hình đệm chỉ là một bộ nhớ ảnh khổng lồ để xem từng khung hình một. Nó tạm thời chứa những bức ảnh để hiển thị trên màn hình.

Phân tích: Vì được nhắc tới như một bộ nhớ nên khung hình đệm có chức năng lưu trữ và chỉ lưu trữ để xem từng khung hình. Vậy chọn đáp án C. store individual images: lưu trữ những bức ảnh riêng lẻ. Các đáp án khác không phù hợp:

     A. Add color to the images: thêm màu vào các tấm ảnh – Không có thông tin.

     B. Expose several frames at the same time: mở vài khung ảnh cùng lúc – Sai, khung hình đệm chỉ mở được một khung hình một.

     D. Create new frames: tạo ra các khung hình mới – Không có thông tin.

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

Question. According to the passage, the frame buffers mentioned in the third paragraph are used to ______

A. add color to the images

B. expose several frames at the same time

C. store individual images

D. create new frames

1
8 tháng 1 2018

Đáp án C.

Thông tin: The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen

Dịch: Các khung hình đệm chỉ là một bộ nhớ ảnh khổng lồ để xem từng khung hình một. Nó tạm thời chứa những bức ảnh để hiển thị trên màn hình.