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Read the following passage and mark the letter A, B, C or D on your answer sheet to indicate the correct answer to each of the questions.

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

What aspect of computer animation does the passage mainly discuss?

A. The production procession

B. The equipment needed

C. The high cost

D. The role of the artist

1
18 tháng 6 2017

Đáp án A.

Ta làm câu hỏi sau khi đã hoàn thành các câu hỏi khác.

Key words: aspect of computer animation, mainly discuss.

Câu hỏi: Khía cạnh nào của hoạt hình máy tính bài văn chủ yếu bàn luận?

Phân tích: Đoạn mô tả quá trình sản xuất hoạt hình từ máy tính. Vậy chọn đáp án A. The production procession. Các đáp án khác đều có thông tin trong đoạn nhưng chỉ là các khía cạnh nhỏ, không bao trùm bài văn:

     B. The equipment needed: thiết bị cần thiết

     C. The high cost: chi phí cao

     D. The role of the artist: vai trò của người họa sỹ

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, in computer-assisted animation the role of the computer is to draw the ______________      .

A. first frame

B. middle frames

C. last frame

D. entire sequences of frames

1
11 tháng 2 2019

Đáp án B.

Key words: computer - assisted animation, role of computer, draw.

Câu hỏi: Theo đoạn văn, trong mô hình hoạt hình hỗ trợ máy tính thì vai trò của máy tính là vẽ gì?

Clue: “In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing”: Trong hoạt hình máy tính, mặc dù máy tính có thể vẽ những khung hình khác nhau, trong nhiều trường hợp, họa sĩ sẽ vẽ khung hình đầu và cuối và máy tính sẽ sản xuất những bức hình ở giữa.

Do đó, chọn đáp án B. middle frames: Các khung hình ở giữa.

Các đáp án khác không phù hp:

  A. first frame: khung hình đầu tiên

   C. last frame: khung hình ở cuối

   D. entire sequences of frames: tất cả chuỗi khung hình

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than...
Đọc tiếp

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, in computer-assisted animation the role of the computer is to draw the ________.

A. first frame

B. middle frames

C. last frame

D. entire sequences of frame

1
14 tháng 6 2018

Đáp án B.

Key words: computer – assisted animation, role of computer, draw.

Câu hỏi: Theo đoạn văn, trong mô hình hoạt hình hỗ trợ máy tính thì vai trò của máy tính là vẽ gì?

Clue: “In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing”: Trong hoạt hình máy tính, mặc dù máy tính có thể vẽ những khung hình khác nhau, trong nhiều trường hợp, họa sẽ sẽ vẽ khung hình đầu và cuối và máy tính sẽ sản xuất những bức hình ở giữa.

Do đó, chọn đáp án B. middle frames: Các khung hình ở giữa.

Các đáp án khác không phù hợp:

     A. first frame: khung hình đầu tiên

     C. last frame: khung hình ở cuối

     D. entire sequences of frames: tất cả chuối khung hình

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the positions and colors of the figures in high-tech animation are determined by ____________.

A. drawing several versions

B. enlarging one frame at a lime

C. analyzing the sequence from different angles

D. using computer calculations

1
2 tháng 6 2018

Đáp án D.

Key words: positions, colors, figures in high-tech animation.

Câu hỏi: Theo bài văn, vị trí và màu của nhân vật hoạt hình kỹ thuật cao được quyết định bởi cái gì?

Clue: “The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film”: Máy tính tính toán vị trí và màu sắc của nhân vật trên bức tranh và gửi thông tin này đến bộ thu để thu lại trên phim.

Phân tích: Vị trí và màu sắc của nhân vật bị điều chỉnh bởi máy tính, nghĩa là do máy tính quyết định. Vậy chọn đáp án D. using computer calculations: sử dụng máy tính để tính toán. Các đáp án khác không có thông tin.

  A. drawing several versions: vẽ vài phiên bản

  B. enlarging one frame at a lime: phóng to một khung hình

   C. analyzing the sequence from different angles: phân tích chuỗi từ nhiều góc độ

MEMORIZE

Colour/ color (n): màu sắc

- to be off colour: không khoẻ, khó chịu, khó ở

- to cast lively colour on sth: tô hng điểu gì

- to come off with flying colour: thành công rực rỡ

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the frame buffers mentioned in the third paragraph are used to

A. add color to the images

B. expose several frames at the same time

C. store individual images

D. create new frames

1
16 tháng 5 2019

Đáp án C.

Keywords: frame buffers, third paragraph, used to.

Câu hỏi: Theo bài văn, các khung hình đệm ở đoạn thứ ba được sử dụng để làm gì?

Clue: The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen”: Các khung hình đệm chỉ là một bộ nhớ ảnh khổng lồ để xem từng khung hình một. Nó tạm thời chứa những bức ảnh để hiển thị trên màn hình.

Phân tích: Vì được nhắc tới như một bộ nhớ nên khung hình đệm có chứ năng lưu trữ và chỉ lưu trữ để xem từng khung hình. Vậy chọn đáp án C. store individual images: lưu trữ những bức ảnh riêng lẻ.

Các đáp án khác không phù hợp:

  A. Add color to the images: thêm màu vào các tấm ảnh - Không có thông tin.

  B. Expose several frames at the same time: mở vài khung ảnh cùng lúc - Sai, khung hình đệm chỉ mở được một khung hình một.

  D. Create new frames: tạo ra các khung hình mới - Không có thông tin.

Read the following passage  and  mark  the letter  A, B, C or D on your  answer  sheet to indicate  the correct  answer  to each of the following questions  from 39 to 40.Animation traditionally is done by hand-drawing or painting successive frames of an object, each slightly different than the preceding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce...
Đọc tiếp

Read the following passage  and  mark  the letter  A, B, C or D on your  answer  sheet to indicate  the correct  answer  to each of the following questions  from 39 to 40.

Animation traditionally is done by hand-drawing or painting successive frames of an object, each slightly different than the preceding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

In full computer animation, complex mathematical formulas are used to produce the final sequence of pictures. These formulas operate on extensive databases of numbers that define the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques for three-dimensional transformation, shading, and curvatures.

High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer's display screen, but for the highest quality images possible, expensive film recorders are used. The computer computes the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is repeated for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, in computer-assisted animation the role of the computer is to draw the ________.

A. first frame

B. middle frames

C. last frame

D. entire sequences of frames

1
10 tháng 12 2017

Đáp án B

Dựa vào câu: In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing (Trong hoạt hình máy tính, mặc dù máy tính có thể vẽ các khung hình  khác nhau, trong nhiều trường hợp nghệ sĩ sẽ vẽ khung bắt đầu và kết thúc và máy tính sẽ tạo ra các bản vẽ ở giữa bản đầu tiên và cuối cùng.)

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

What aspect of computer animation does the passage mainly discuss?

A. The production procession

B. The equipment needed

C. The high cost

D. The role of the artist

1
15 tháng 4 2018

Đáp án A.

Ta làm câu hỏi sau khi đã hoàn thành các câu hỏi khác.

Key words: aspect of computer animation, mainly discuss.

Câu hỏi: Khía cạnh nào của hoạt hình máy tính bài văn chủ yếu bàn luận?

Phân tích: Đoạn văn mô tả quá trình sản xuất hoạt hình từ máy tính. Vậy chọn đáp án A. The production procession. Các đáp án khác đều có thông tin trong đoạn nhung chỉ là các khía cạnh nhỏ, không bao trùm bài văn:

  B. The equipment needed: thiết bị cần thiết

  C. The high cost: chi phí cao

  D. The role of the artist: vai trò của người họa sỹ

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, how do computer-animation companies often test motion?

A. They experiment with computer-generated line drawings.

B. They hand-draw successive frames.

C. They calculate high-resolutions images.

D. They develop extensive mathematical formulas.

1
19 tháng 1 2019

Đáp án A.

Key words: computer-animation companies, test motion.

Câu hỏi: Theo đoạn văn, làm thế nào các công ty hoạt hình máy tính kiểm tra chuyển động?

Clue: “Often, computer - animation companies first do motion tests with simple computer-generated line drawings before selling their computers...”: Thường thường, các công ty hoạt hình máy tính lúc đầu làm kim tra chuyển động với những bản vẽ do máy tính tạo ra trước khi bán máy tính của họ...

Ta chọn đáp án A. They experiment with computer­generated line drawings: Họ thí nghiệm với những bản vẽ do máy tính tạo ra.

Các đáp án khác không phù hp.

  B. They hand-draw successive frames: Họ vẽ tay những khung hình liên tiếp

   C. They calculate high-resolutions images: Họ tính toán những bức ảnh có độ phân giải cao

   D. They develop extensive mathematical formulas: Họ phát triển công thức toán mở rộng

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than...
Đọc tiếp

          Animation traditionally in done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

          In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transfofmation, shading, nad curvatures.

          High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it in film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence dose not seem right, the motions must be corrected, recomputer, redisplayed, and rerecorded. This approach can be very expensive and time – consuming. Often, computer-animation companies first do motion tests with simple computer-generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

According to the passage, the positions and colors of the figures in high-tech animation are determined by ________.

A. drawing several versions

B. enlarging one frame at a lime

C. analyzing the sequence from different angles

D. using computer calculations

1
19 tháng 7 2017

Đáp án D.

Key words: positions, colors, figures in high-tech animation.

Câu hỏi: Theo bài văn, vị trí và màu của nhân vật hoạt hình kỹ thuật cao được quyết định bởi cái gì?

Clue: “The computer computer the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film”: Máy tính toán vị trí và màu sắc của nhân vật trên bức tranh và gửi thông tin này đến bộ thu để thu lại trên phim

Phân tích: Vị trí và màu sắc của nhận vật bị điều chỉnh bởi máy tính, nghĩa là do máy tính quyết định. Vậy chọn đáp án D. using computer calculations: sử dụng máy tính để tính toán. Các đáp án khác không có thông tin.

     A. drawing several versions: vẽ vài phiên bản

     B. enlarging one frame at a time: phóng to một khung hình

     C. analyzing the sequence from different angles: phân tích chuỗi từ nhiều    góc độ

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.   Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions.

  Animation traditionally is done by hand-drawing or painting successive frame of an object, each slightly different than the proceeding frame. In computer animation, although the computer may be the one to draw the different frames, in most cases the artist will draw the beginning and ending frames and the computer will produce the drawings between the first and the last drawing. This is generally referred to as computer-assisted animation, because the computer is more of a helper than an originator.

  In full computer animation, complex mathematical formulas are used to produce the final sequences of pictures. These formulas operate on extensive databases of numbers that defines the objects in the pictures as they exist in mathematical space. The database consists of endpoints, and color and intensity

information. Highly trained professionals are needed to produce such effects because animation that obtains high degrees of realism involves computer techniques from three-dimensional transformation, shading, and curvatures.

  High-tech computer animation for film involves very expensive computer systems along with special color terminals or frame buffers. The frame buffer is nothing more than a giant image memory for viewing a single frame. It temporarily holds the image for display on the screen.

          A camera can be used to film directly from the computer’s display screen, but for the highest quality images possible, expensive film recorders are used. The computer computers the positions and colors for the figures in the picture, and sends this information to the recorder, which captures it on film. Sometimes, however, the images are stored on a large magnetic disk before being sent to the recorder. Once this process is completed, it is replaced for the next frame. When the entire sequence has been recorded on the film, the film must be developed before the animation can be viewed. If the entire sequence does not seem right, the motions must be corrected, recomputed, redisplayed, and rerecorded. This approach can be very expensive and time - consuming. Often, computer-animation companies first do motion tests with simple computer­generated line drawings before selling their computers to the task of calculating the high-resolution, realistic-looking images.

The word “captures” in the fourth paragraph is closest in meaning to _________

A. separates

B. registers

C. describes

D. numbers

1
3 tháng 12 2017

Đáp án B.

Key words: fourth paragraph, capture.

Câu hỏi: Từ “capture ” ở đoạn thứ tư gần nghĩa với từ nào nhất?

Clue: Như clue câu 39.

Phân tích: “Capture” ở đây là công việc làm gì đó với thông tin từ máy thu để làm thành phim. Chọn B. registers: ghi lại.

Các đáp án khác không phù hợp

  A. separates: phân chia

   C. describes: miêu tả

   D. numbers: đánh số