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Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

The word “groundbreaking” in the last paragraph is closest in meaning to ______.

A. innovative 

B. bad 

C. beautiful 

D. natural 

1
3 tháng 11 2017

Từ “groundbreaking” ở đoạn cuối gần nghĩa với _________.

A. innovative (adj): sáng tạo, cải tiến, đổi mới

B. bad (adj): tệ hại

C. beautiful (adj): đẹp

D. natural (adj): tự nhiên

Thông tin: With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

Tạm dịch: Với tất cả những thứ mà chúng ta nhìn thấy, chúng ta chỉ có thể hỏi là liệu Iwata sẽ làm gì tiếp theo. Chắc chắn đó sẽ là những thứ mang tính đột phá.

Chọn A

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34. Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

What first motivated Iwata to change the strategy of Nintendo?

A. He wanted to make useful consoles

B. He wanted to lower sales

C. He wanted to attract more players

D. He wanted a new concept for gaming

1
11 tháng 4 2019

Điều gì đầu tiên đã thúc đẩy Iwata thay đổi chiến thuật của Nintendo?

A. Ông ta muốn tạo ra những máy chơi game hữu ích hơn.

B. Ông ta muốn giảm doanh số bán hàng.

C. Ông ta muốn thu hút nhiều người chơi game nữa.

D. Ông ta muốn có một khái niệm chơi game mới.

Thông tin: However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming.

Tạm dịch: Tuy nhiên, Iwata không chỉ muốn thu hút những người chơi game chuyên nghiệp. Ông ta còn muốn thu hút nhiều người chơi game khác nữa.

Chọn C

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34. Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

What did Iwata change about the world of gaming?

A. More games for children and girls

B. More dedicated games

C. Created a new style of gaming

D. Less expensive game systems

1
16 tháng 2 2019

Iwata đã thay đổi điều gì về thế giới game?

A. Có thêm nhiều trò chơi cho trẻ em và phụ nữ.

B. Thu hút thêm nhiều người lúc nào cũng thích chơi game.

C. Tạo ra một kiểu chơi game mới.

D. Trò chơi ít đắt đỏ hơn.

Thông tin:

- Iwata wanted to make video games easier to pick up and more relevant to people’s lives.

- The kinds of games produced changed as well.

Tạm dịch:

- Ông ta mong muốn khiến cho các trò chơi điện tử dễ hiểu và dễ chơi hơn, liên quan nhiều hơn đến cuộc sống của con người.

- Loại hình game cũng thay đổi.

Chọn C

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34. Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

What is the main idea of the passage?

A. Satoru Iwata is a man with amazing ideas

B. Gaming is not just for dedicated gamers anymore

C. Satoru Iwata is an important man for dedicated gamers 

D. The gaming industry is making educational games now

1
16 tháng 3 2019

Ý chính của bài đọc này là gì?

A. Satoru Iwata là một người đàn ông có những ý tưởng đáng ngạc nhiên.

B. Việc chơi game không chỉ dành cho đối tượng chơi game chuyên nghiệp nữa.

C. Satoru Iwata là một người đàn ông quan trọng cho những người chơi game chuyên nghiệp.

D. Nền công nghiệp game đang tạo ra nhiều trò chơi mang tính giáo dục.

Chọn A

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34. Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.

Satoru Iwata is not a household name, but he should be. Most people, however, would recognize his brain children, the Nintendo DS and the Wii. These two game systems completely changed the world of gaming. It’s hard to imagine gaming without them, but amazingly, the DS and Wii almost didn’t happen! It is only thanks to the innovative ideas of Iwata that we have these systems today.

Satoru Iwata was made the CEO of Nintendo in 2002. At that time, the video game market was suffering, and Nintendo was having trouble with its sales. Iwata thought that a change in strategy was due. Previously, the strategy in the game industry was to keep making the same kinds of games and consoles but just improve their power and complexity. However, Iwata didn’t just want to attract dedicated gamers. He wanted to bring in new kinds of players to video gaming. How was he going to do that? He decided to change the very concept of video games.

Iwata wanted to make video games easier to pick up and more relevant to people’s lives. Out of this idea came the Nintendo DS. People interacted more directly with the game by using a touch screen instead of just a set of buttons. Iwata took this idea to the extreme with the motion-based Wii. Now, just by using natural body movements, players can enjoy playing all sorts of games.

The kinds of games produced changed as well. Along with the regular role-playing game (RPG), action, and sport games, new kinds of “games” were designed. Some of these new games, like Brain Age, improved thinking abilities. Others, like Wii Fit, improved fitness. This has brought in a new age of gaming. Everyone from grandparents to their grandchildren seems to be playing Nintendo products. With all that we have seen so far, we can only wonder what is next for Iwata. Surely it will be something groundbreaking.

The word “that” in paragraph 2 refer to _______.

A. Bringing in new kinds of players to video gaming

B. Attracting dedicated gamers

C. Making the same kinds of games 

D. Improving games’ power and complexity

1
2 tháng 6 2017

Từ “that” trong đoạn 2 liên hệ với _____.

A. Thu hút nhiều người chơi game mới.

B. Thu hút những người vốn đã thích chơi game.

C. Sáng tạo ra những loại game tương tự.

D. Cải thiện sức mạnh và độ phức tạp của game.

Thông tin: He wanted to bring in new kinds of players to video gaming. How was he going to do that?

Tạm dịch: Ông ta còn muốn thu hút nhiều người chơi game khác nữa. Ông ta sẽ định làm điều đó như thế nào?

Chọn A

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.                                           BASKETBALL Although he created the game of basketball at the YMCA in Springfield, Massachusetts, Dr. James A Naismith was a Canadian. Working as a physical education instructor at the International YMCA, now Springfield College, Dr. Naismith noticed a lack of interest in exercise among students during...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.                                          

BASKETBALL

Although he created the game of basketball at the YMCA in Springfield, Massachusetts, Dr. James A Naismith was a Canadian. Working as a physical education instructor at the International YMCA, now Springfield College, Dr. Naismith noticed a lack of interest in exercise among students during the wintertime. The New England winters were fierce, and the students balked at participating in outdoor activities. Naismith determined a fast-moving game that could be played indoors would fill a void after the baseball and football seasons had ended.

First, he attempted to adapt outdoor games such as soccer and rugby to indoor play, but he soon found them unsuitable for confined areas. Finally, he determined that he would have to invent a game.

In December of 1891, Dr. Naismith hung two old peach baskets at either end of the gymnasium at the school, and, using a soccer ball and nine players on each side, organized the first basketball game. The early rules allowed three points for each basket and made running with the ball violation. Every time a goal was made, someone had to climb a ladder to retrieve the ball.

Nevertheless, the game became popular. In less than a year, basketball was being played in both the United States and Canada. Five years later, a championship tournament was staged in New York City, which was won by the Brooklyn Central YMCA.

The teams had already been reduced to seven players, and five became standard in 1897 season. When basketball was introduced as a demonstration sport in the 1904 Olympic Games in St. Luis, it quickly spread throughout the world. In 1906, a metal hoop was used for the first time to replace the basket, but the name basketball has remained.

Which of the following is NOT true about typical rules of the early game of basketball?

A. nine players were on a team 

B. the ball had to be retrieved from the basket after each score 

C. three points were scored for every basket 

D. running with the ball was not a foul

1
3 tháng 7 2018

Đáp án D
Dịch đề bài: Tác giả đề cập đến tất cả những điều sau đây như điển hình của trò chơi đầu tiên của bóng rổ ngoại trừ:
A. 9 người trong một đội
B. Bóng phải được lấy lại từ rổ sau mỗi điểm được ghi
C. 3 điểm được ghi cho mỗi lần vào rổ
D. Chạy theo bóng không phải là hành động phạm luật
Dẫn chứng nằm trong đoạn: (...) using a soccer ball and nine players on each side. (...) The early rules allowed three points for each basket and made running with the ball violation. Every time a goal was made, someone had to climb a ladder to retrieve the ball. (Sử dụng một quả bóng đá và 9 người chơi mỗi bên... Luật đầu cho phép ghi 3 điểm cho mỗi rổ và hành động chạy là vi phạm bóng. Mỗi bàn thắng được ghi, một ai đó phải trèo lên một cái thang để lấy lại bóng)

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 36 to 42.          Mickey Mantle was one of the greatest baseball players of all time. He played for the New York Yankees in their years of glory. From the time Mantle began to play professionally in 1951 to his last year in 1968, baseball was the most popular game in the United States. For many people, Mantle symbolized the hope, prosperity, and...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 36 to 42.

          Mickey Mantle was one of the greatest baseball players of all time. He played for the New York Yankees in their years of glory. From the time Mantle began to play professionally in 1951 to his last year in 1968, baseball was the most popular game in the United States. For many people, Mantle symbolized the hope, prosperity, and confidence of America at that time.

          Mantle was a fast and powerful player, a “switch-hitter” who could bat both right-handed and left-handed. He won game after game, one World Series championship after another, for his team. He was a wonderful athlete, but this alone cannot explain America’s fascination with him.

          Perhaps it was because he was a handsome, red-haired country boy, the son of a poor miner from Oklahoma. His career, from the lead mines of the West to the heights of success and fame, was a fairy-tale version of the American dream. Or perhaps it was because America always loves a “natural”: a person who wins without seeming to try, whose talent appears to come from an inner grace. That was Mickey Mantle.

          But like many celebrities, Mickey Mantle had a private life that was full of problems. He played without complaint despite constant pain from injuries. He lived to fulfill his father’s dreams and drank to forget his father’s early death.

          It was a terrible addiction that finally destroyed his body. It gave him cirrhosis of the liver and accelerated the advance of liver cancer. Even when Mickey Mantle had turned away from his old life and warned young people not to follow his example, the destructive process could not be stopped. Despite a liver transplant operation that had all those who loved and admired him hoping for a recovery, Mickey Mantle died of cancer at the age of 63

According to the passage, Mantle could________

A. hit the ball to score from a long distance

B. bat better with his left hand than with his right hand

C. hit with the bat on either side of his body

D. give the most powerful hit in his team

1
12 tháng 11 2019

Đáp án C

Theo bài đọc, Mantel có thể

A. đập bóng để ghi điểm từ khoảng cách xa.

B. đập bóng bắng tay trái tốt hơn tay phải.

C. đập bóng bằng vợt một trong hai bên ( bên phải và bên trái đều tốt như nhau).

D. đấm bóng mạnh nhất trong đội.

Dẫn chứng: (2) Mantle was a fast and powerful player, a “switch-hitter” who could bat both right-handed and left-handed. He won game after game, one World Series championship after another, for his team. He was a wonderful athlete, but this alone cannot explain America’s fascination with him

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.                                           BASKETBALL Although he created the game of basketball at the YMCA in Springfield, Massachusetts, Dr. James A Naismith was a Canadian. Working as a physical education instructor at the International YMCA, now Springfield College, Dr. Naismith noticed a lack of interest in exercise among students during...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.                                          

BASKETBALL

Although he created the game of basketball at the YMCA in Springfield, Massachusetts, Dr. James A Naismith was a Canadian. Working as a physical education instructor at the International YMCA, now Springfield College, Dr. Naismith noticed a lack of interest in exercise among students during the wintertime. The New England winters were fierce, and the students balked at participating in outdoor activities. Naismith determined a fast-moving game that could be played indoors would fill a void after the baseball and football seasons had ended.

First, he attempted to adapt outdoor games such as soccer and rugby to indoor play, but he soon found them unsuitable for confined areas. Finally, he determined that he would have to invent a game.

In December of 1891, Dr. Naismith hung two old peach baskets at either end of the gymnasium at the school, and, using a soccer ball and nine players on each side, organized the first basketball game. The early rules allowed three points for each basket and made running with the ball violation. Every time a goal was made, someone had to climb a ladder to retrieve the ball.

Nevertheless, the game became popular. In less than a year, basketball was being played in both the United States and Canada. Five years later, a championship tournament was staged in New York City, which was won by the Brooklyn Central YMCA.

The teams had already been reduced to seven players, and five became standard in 1897 season. When basketball was introduced as a demonstration sport in the 1904 Olympic Games in St. Luis, it quickly spread throughout the world. In 1906, a metal hoop was used for the first time to replace the basket, but the name basketball has remained.

The word “fierce” in paragraph 1 is closest in meaning to ________.

A. long

B. boring

C. extreme

D. dark

1
18 tháng 2 2017

Đáp án C
Ta có: fierce (adj) ~ extreme (adj): khắc nghiệt, tột cùng, cực độ 

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.                                           BASKETBALL Although he created the game of basketball at the YMCA in Springfield, Massachusetts, Dr. James A Naismith was a Canadian. Working as a physical education instructor at the International YMCA, now Springfield College, Dr. Naismith noticed a lack of interest in exercise among students during...
Đọc tiếp

Read the following passage and mark the letter A, B, C, or D on your answer sheet to indicate the correct answer to each of the questions from 30 to 34.                                          

BASKETBALL

Although he created the game of basketball at the YMCA in Springfield, Massachusetts, Dr. James A Naismith was a Canadian. Working as a physical education instructor at the International YMCA, now Springfield College, Dr. Naismith noticed a lack of interest in exercise among students during the wintertime. The New England winters were fierce, and the students balked at participating in outdoor activities. Naismith determined a fast-moving game that could be played indoors would fill a void after the baseball and football seasons had ended.

First, he attempted to adapt outdoor games such as soccer and rugby to indoor play, but he soon found them unsuitable for confined areas. Finally, he determined that he would have to invent a game.

In December of 1891, Dr. Naismith hung two old peach baskets at either end of the gymnasium at the school, and, using a soccer ball and nine players on each side, organized the first basketball game. The early rules allowed three points for each basket and made running with the ball violation. Every time a goal was made, someone had to climb a ladder to retrieve the ball.

Nevertheless, the game became popular. In less than a year, basketball was being played in both the United States and Canada. Five years later, a championship tournament was staged in New York City, which was won by the Brooklyn Central YMCA.

The teams had already been reduced to seven players, and five became standard in 1897 season. When basketball was introduced as a demonstration sport in the 1904 Olympic Games in St. Luis, it quickly spread throughout the world. In 1906, a metal hoop was used for the first time to replace the basket, but the name basketball has remained.

The word “them” in paragraph 2 refers to ________.

A. seasons

B. areas

C. indoors

D. games

1
7 tháng 12 2017

Đáp án D
Từ ‘them’ trong đoạn văn thứ 2 ám chỉ ‘games’.
Dịch: Ban đầu, ông ta cố gắng đưa các trò chơi ngoài trời vào trong nhà nhưng sau đó nhận thấy rằng các trò chơi này không phù hợp với một không gian chật hẹp, tù túng.

Read the following passage and mark the letter A, B, C or D on your answer sheet to indicate the correct answer to each of the following questions. It is not surprising that the birthplace of cola was the hot and humid American South. This region had long specialized in creating delicious soft drinks. A druggist in Atlanta, Georgia named John Pemberton created the most well–known drink brand in the world in the 1880s. However, it seems clear that he had no idea how big it would become. Like...
Đọc tiếp

Read the following passage and mark the letter A, B, C or D on your answer sheet to indicate the correct answer to each of the following questions.

It is not surprising that the birthplace of cola was the hot and humid American South. This region had long specialized in creating delicious soft drinks. A druggist in Atlanta, Georgia named John Pemberton created the most well–known drink brand in the world in the 1880s. However, it seems clear that he had no idea how big it would become.

Like many American pharmacists of the day, Pemberton was opposed to the drinking of alcohol and wanted to produce a stimulating soft drink. First, he made "the French Wine of Coca," made from the coca leaf. Then he began to experiment with the cola nut. Eventually, he managed to make a combination of the two that he thought was sweet, but not too sweet. Deciding that "the two C's would look well in advertising," he named it Coca–Cola.

Pemberton's invention caught on fairly quickly. By 1905, "Coke" was being advertised all over the country as "The Great Natural Temperance Drink." The drink enjoyed additional success since there was a large and popular temperance movement in the US at that time. In the 1920s, alcohol was outlawed, and sales of Coke rose significantly. However, they continued to rise even after the law was repeated.

Another reason for Coke's popularity was good business sense. A year after he invented it, Pemberton had sold Coca–Cola to Asa Griggs Candler for only $283.26! Candler was a marketing genius, and by the time he sold the Coca–Cola Company in1919, it was worth $25 million. 

Which of the following would be the best title for the reading? 

A. The Invention and History of Coca–Cola 

B. Cola is the World’s Most Popular Soft Drink 

C. The Temperance Movement and Coke’s success 

D. John Pemberton created Coca–Cola

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12 tháng 2 2017

Kiến thức: Đọc hiểu

Giải thích:

Điều nào sau đây sẽ là tiêu đề tốt nhất cho bài đọc?

   A. Phát minh và lịch sử của Coca–Cola

   B. Cola là nước giải khát phổ biến nhất thế giới

   C. Phong trào phản đối đồ uống có cồn và thành công của Coke

   D. John Pemberton đã tạo ra Coca–Cola.

Thông tin: It is not surprising that the birthplace of cola was the hot and humid American South. This region had long specialized in creating delicious soft drinks. A druggist in Atlanta, Georgia named John Pemberton created the most well–known drink brand in the world in the 1880s…

Candler was a marketing genius, and by the time he sold the Coca–Cola Company in1919, it was worth $25 million…

Tạm dịch: Không có gì đáng ngạc nhiên khi quê hương của cola là miền Nam nước Mỹ nóng và ẩm. Khu vực này từ lâu đã chuyên tạo ra những lon nước giải khát thơm ngon. Một người buôn bán ở Atlanta, Georgia tên là John Pemberton đã tạo ra thương hiệu đồ uống nổi tiếng nhất thế giới vào những năm 1880…

Candler là một thiên tài tiếp thị, và vào thời điểm ông bán Công ty Coca–Cola vào năm 1919, nó trị giá 25 triệu đô la.

Chọn A